That said, it does have a few issues that can get in the way. One big difference, however, is that their in-game avatars have no scruples about helping out either side if your dream is to have Rommel pinch-hit for the Republic of China, you can make it happen here.įrom the turn-based strategy to the potential for fan-fiction with its generals, World Conquered X is a lot of fun. In keeping with the theme, these are real-life generals, and each general’s powers are generally linked to their careers - Nimitz and Yamamoto are strong in naval units and airstrikes, for instance, while Graziani and MacArthur are most at home on land. You can also raise spirits by building certain amenities in cities you control, or by calling in the big guns with one of the many generals available for recruitment.Īfter ‘hiring’ generals in the HQ mode through medals earned in the game, you can deploy them to a specific unit in battle to help turn the tide with their considerable strength. Morale plays a heavy role, for instance units who are surrounded or flanked will lose morale, and have lowered defences as a result, while troops just after a decisive win might get a boost to their attack power. In both modes, World Conqueror X brings a few unique wrinkles to the otherwise standard strategy template. Handily, you can save and come back to your game at any time (though with only one save slot, you can’t hop back and forth between countries), and since it’s independent of the Scenario mode sequence, chipping away at Conquest makes for a nice change of pace from the main missions. It’s an absolute slog, though that’s not meant as a criticism it’s just an uphill battle fought on a dizzying number of simultaneous fronts, and it does an excellent job of driving home the enormity of the exercise. Your historically-correct allies will aid you during their own turns, and you have some stripped-down ‘diplomacy’ options (give money to allies or draw new opponents into the war), but other than that, it’s you versus the world. That variety, along with the relatively brief mission length - many take fewer than 20 turns - makes Scenario mode perfect for shorter play sessions or on-the-go conquest, and the focused nature of each stage keeps them feeling fresh and fun as you go.Ĭonquest mode, on the other hand, is a massive undertaking that sees you selecting a single country - from heavy hitters such as Germany or the USSR to smaller states a la Greece or Thailand - starting in 1939 or 1943, and simply trying to win the war. These stages are based on actual battles, and so the victory conditions are accordingly diverse winning might mean taking a certain city, repelling an assault, or holding on while outnumbered long enough for reinforcements to arrive. Scenario is a mission mode, where you’ll choose between the Allied or Axis side (starting in Europe, with the Pacific Theatre available later) and proceed through a series of discrete tactical puzzles. These basics are the basis for World Conqueror X’s two distinct game styles: Scenario and Conquest. You can also bolster defences by building bunkers, mines, or anti-aircraft guns, order airstrikes and missiles, and develop any cities you’re currently occupying to boost the income coming into the coffers each turn. Rather than starting and being stuck with a set number of fighters as in Fire Emblem, here you can use your resources to recruit new units on the fly. Once you get your boots on the ground, World Conquerer X plays similarly to Advance Wars or other grid-based strategy games: taking turns with your computer-controlled opponent(s), you’ll be able to move each of your units - from foot soldiers and tanks to cannons and submarines - across the map, and set them on any enemies within range. Channelling board game classics such as Axis & Allies and Risk, with a World War II setting and fun, strategic gameplay, World Conqueror X is a solidly enjoyable effort despite a few missteps. CIRCLE’s Conqueror series brought this concept to the 3DS eShop with releases such as World Conqueror 3D and European Conqueror 3D, and now it’s back for another round on Switch. While wartime strategy games are one of the evergreen genres of both board and PC gaming, they’re much less of a presence on console outside of steadfast staples like the Romance of the Three Kingdoms series, historical takes on the turn-based formula are particularly scarce.
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